Sky Mavis created a thread in Axie Discord to share opinions about the new reward system in Homeland, especially with Moonfall.
Even if you think the company doesn’t read or hear suggestions from the community, it is always a good exercice to structure and share an opinion.
This is my opinion about Moonfall that I shared in Axie Discord!
As a gambling lover, I love to see any part of a game where you get some "surprise" effect. I think it's important for the community to understand that in a game, there shouldn't be only 1 way to get rewards. If you just want to connect, cut some trees and get rewards because it's the easiest for you, nobody will be happy about the game after few weeks in my opinion. It's important to have a part of rewards built like mAXS but it's also important to get some other type of rewards. Lot of ideas are possible, that could work all together but let's just focus on the idea of Moonfall.
I think we need to know what kind of reward we want for Moonfall. I personnaly see 2 types of gameplay.
1st Gameplay! We want to reward active players EVERYDAY. If we want that, I think it's better if we have a Moonfall running all day long. As a player, especially in a type of game like Homeland, I want to connect anytime of the day but still see a chance to win the Jackpot (doesn't matter the size of the jackpot)! I compare that type of reward with a bonus moment in a slot machine. Can you imagine if you connect in a game you like, and you see that all rewards are already taken and you have 0% chance to get it? As soon as you connect, you already see a bad news that will get you frustrated. I want to play, cut some trees, send adventurers (or any type of action in the game) and be surprised by a message "Oh you got moonfall!". Doesn't matter if I play 30 minutes or 6 hours. I still have a chance. Of course, in a game, you will have more chance if you play more statistically. If SM wants to give 21 rewards per day, then they should mathematically build it to give 21 moonfalls everyday, in average. But doesn't mean that he has to be capped at 21. Maybe one day we will have 25, and the next day 17. It doesn't matter in a long run as long as it's built with statistics. (edited)
2nd Gameplay! We want to bring all players at the same time in the game! It's also important to get events where everyone is excited at the same time, sharing their rewards and tease each other. Moonfall can become an event like that but several things should be change. First of all, it shouldn't be a daily thing! It's tiring and players will see it as a "work" with a schedule. We can do it 1 time per week! One time every 2 weeks! It keeps the motivation of all players and it's also better to build a biggest prizepool (if you build a budget every month). The other thing is to make the event running for 1 or 2 hours! Seeing an event closed after 2/3 minutes, it's not the best for me. We better do a lottery and give rewards directly, same feeling.
To finish, I think it's important to reward the real "active" gameplay in Moonfall missions. Sending 30 axies to cut trees on a node shouldn't get as rewarding as crafting weapons or sending fully equiped adventurers. The more effort you give in the game, the better chance you should get to have the reward. It doesn't mean you will never see a moonfall just by cutting trees in your plot, just the chance will be lower.
That's just my opinion on Moonfall and like anything else in the world, it will be impossible to make everyone happy.